- 新增 web/ 纯音频 HTML5 平台:共享引擎(手势/WebAudio 三层/设置/震动)、 Node 零依赖服务器(静态 + 注册登录 + 进度存档 API) - 游戏:剑与声(RPG 新作)、声命线、暗室(重设计)、音序回响(重设计)、 节拍行者(跟随领奏重构)、盲航(同向闪避重构);声东击西删除 - 全局功能:男声/女声双套 TTS 资产、三档语速、BGM 音量三档、 震动反馈语言(10 种震型)、服务器进度同步 - 资产:899 ogg + 899 m4a(Qwen3-TTS 双性别语音、Stable Audio 3 音效、 Mureka BGM 4+3 首),终检零缺失 - 文档:docs/design/ 13 篇设计审查文档、docs/audio/ 资产管线、 web/server/README.md API 文档
311 lines
10 KiB
JavaScript
311 lines
10 KiB
JavaScript
/**
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* server.js — SoundGame 用户系统 + 静态文件服务器(Node 零依赖,仅内置模块)。
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*
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* 功能:
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* 1. 静态托管 web/ 根目录(正确 MIME,支持简化版 Range 请求供音频拖动)。
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* 2. JSON API:
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* - POST /api/register {username, pin} 注册(用户名 + 4~6 位数字 PIN)
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* - POST /api/login {username, pin} 登录,返回 token(随机 hex,
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* 内存 + 落盘 data/sessions.json)
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* - GET /api/progress?game=xxx 读进度(需 Authorization: Bearer token)
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* - PUT /api/progress {game, data} 写进度(同上)
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*
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* 数据落盘(data/ 目录自动创建):
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* data/users.json { username: pin }
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* data/sessions.json { token: username }
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* data/<username>.json { <game>: <data> } 进度,一用户一文件
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* 并发写入:按文件串行 Promise 队列。
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*
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* 启动:node web/server/server.js (端口 env PORT,默认 8000)
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*
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* ⚠ 安全说明:这是家庭局域网玩具级认证——PIN 明文存储、token 不过期、
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* HTTP 明文传输。请勿暴露到公网。详见 web/server/README.md。
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*/
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const http = require('node:http');
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const fs = require('node:fs');
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const fsp = require('node:fs/promises');
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const path = require('node:path');
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const crypto = require('node:crypto');
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const PORT = Number(process.env.PORT) || 8000;
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const ROOT = path.resolve(__dirname, '..'); // web/
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const DATA_DIR = path.join(__dirname, 'data'); // web/server/data/
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const USERS_FILE = path.join(DATA_DIR, 'users.json');
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const SESSIONS_FILE = path.join(DATA_DIR, 'sessions.json');
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const MIME = {
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'.html': 'text/html; charset=utf-8',
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'.js': 'text/javascript; charset=utf-8',
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'.mjs': 'text/javascript; charset=utf-8',
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'.css': 'text/css; charset=utf-8',
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'.json': 'application/json; charset=utf-8',
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'.png': 'image/png',
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'.jpg': 'image/jpeg',
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'.jpeg': 'image/jpeg',
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'.gif': 'image/gif',
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'.svg': 'image/svg+xml',
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'.ico': 'image/x-icon',
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'.ogg': 'audio/ogg',
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'.m4a': 'audio/mp4',
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'.mp3': 'audio/mpeg',
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'.wav': 'audio/wav',
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'.mp4': 'video/mp4',
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'.txt': 'text/plain; charset=utf-8',
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'.md': 'text/markdown; charset=utf-8',
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};
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const USERNAME_RE = /^[A-Za-z0-9_\-一-龥]{1,24}$/;
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const PIN_RE = /^\d{4,6}$/;
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// ---------------- 状态 ----------------
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/** @type {Record<string, string>} username -> pin */
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let users = {};
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/** @type {Record<string, string>} token -> username */
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let sessions = {};
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/** 按文件串行的写入队列:file -> Promise 链尾 */
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const writeQueues = new Map();
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function enqueueWrite(file, fn) {
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const tail = writeQueues.get(file) || Promise.resolve();
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const next = tail.then(fn, fn); // 前序失败不阻塞后续
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writeQueues.set(file, next.catch(() => {}));
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return next;
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}
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async function readJson(file, fallback) {
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try {
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return JSON.parse(await fsp.readFile(file, 'utf8'));
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} catch (_) {
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return fallback;
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}
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}
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/** 队列化原子写(tmp + rename)。 */
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function writeJson(file, obj) {
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return enqueueWrite(file, async () => {
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const tmp = file + '.tmp';
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await fsp.writeFile(tmp, JSON.stringify(obj, null, 2));
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await fsp.rename(tmp, file);
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});
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}
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function progressFile(username) {
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// username 已被 USERNAME_RE 限制为安全字符,可直接作文件名
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return path.join(DATA_DIR, `${username}.json`);
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}
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// ---------------- HTTP 工具 ----------------
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function sendJson(res, status, obj) {
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const body = JSON.stringify(obj);
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res.writeHead(status, {
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'Content-Type': 'application/json; charset=utf-8',
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'Content-Length': Buffer.byteLength(body),
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'Cache-Control': 'no-store',
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});
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res.end(body);
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}
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function readBody(req) {
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return new Promise((resolve, reject) => {
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const chunks = [];
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let size = 0;
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req.on('data', (c) => {
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size += c.length;
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if (size > 1024 * 1024) { // 1MB 上限
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reject(new Error('body too large'));
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req.destroy();
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return;
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}
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chunks.push(c);
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});
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req.on('end', () => resolve(Buffer.concat(chunks).toString('utf8')));
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req.on('error', reject);
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});
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}
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function authUser(req) {
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const h = req.headers.authorization || '';
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const m = h.match(/^Bearer\s+([0-9a-f]+)$/i);
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if (!m) return null;
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return sessions[m[1]] || null;
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}
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// ---------------- API ----------------
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async function handleApi(req, res, url) {
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const route = `${req.method} ${url.pathname}`;
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if (route === 'POST /api/register') {
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const { username, pin } = JSON.parse(await readBody(req));
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if (typeof username !== 'string' || !USERNAME_RE.test(username)) {
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return sendJson(res, 400, { error: '用户名需为 1~24 位字母/数字/中文/_/-' });
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}
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if (typeof pin !== 'string' || !PIN_RE.test(pin)) {
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return sendJson(res, 400, { error: 'PIN 需为 4~6 位数字' });
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}
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if (users[username] !== undefined) {
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return sendJson(res, 409, { error: '用户名已被注册' });
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}
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users[username] = pin;
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await writeJson(USERS_FILE, users);
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return sendJson(res, 201, { ok: true, username });
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}
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if (route === 'POST /api/login') {
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const { username, pin } = JSON.parse(await readBody(req));
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if (typeof username !== 'string' || typeof pin !== 'string'
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|| users[username] === undefined || users[username] !== pin) {
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return sendJson(res, 401, { error: '用户名或 PIN 错误' });
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}
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const token = crypto.randomBytes(24).toString('hex');
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sessions[token] = username;
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await writeJson(SESSIONS_FILE, sessions);
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return sendJson(res, 200, { ok: true, token, username });
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}
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if (route === 'GET /api/progress') {
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const username = authUser(req);
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if (!username) return sendJson(res, 401, { error: '未授权:缺少或无效 Bearer token' });
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const game = url.searchParams.get('game');
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if (!game) return sendJson(res, 400, { error: '缺少 game 参数' });
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const all = await readJson(progressFile(username), {});
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return sendJson(res, 200, { game, data: all[game] ?? null });
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}
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if (route === 'PUT /api/progress') {
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const username = authUser(req);
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if (!username) return sendJson(res, 401, { error: '未授权:缺少或无效 Bearer token' });
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const { game, data } = JSON.parse(await readBody(req));
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if (typeof game !== 'string' || !/^[A-Za-z0-9_\-]{1,32}$/.test(game)) {
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return sendJson(res, 400, { error: 'game 需为 1~32 位字母/数字/_/-' });
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}
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if (data === undefined) {
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return sendJson(res, 400, { error: '缺少 data 字段' });
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}
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const file = progressFile(username);
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// 读-改-写整体进队列,避免并发写互相覆盖
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await enqueueWrite(file, async () => {
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const all = await readJson(file, {});
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all[game] = data;
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const tmp = file + '.tmp';
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await fsp.writeFile(tmp, JSON.stringify(all, null, 2));
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await fsp.rename(tmp, file);
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});
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return sendJson(res, 200, { ok: true, game });
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}
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return sendJson(res, 404, { error: '未知 API 端点' });
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}
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// ---------------- 静态文件 ----------------
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async function serveStatic(req, res, url) {
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let pathname;
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try {
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pathname = decodeURIComponent(url.pathname);
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} catch (_) {
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return sendJson(res, 400, { error: '非法 URL' });
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}
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let filePath = path.normalize(path.join(ROOT, pathname));
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if (!filePath.startsWith(ROOT + path.sep) && filePath !== ROOT) {
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res.writeHead(403).end('Forbidden');
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return;
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}
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let stat;
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try {
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stat = await fsp.stat(filePath);
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if (stat.isDirectory()) {
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filePath = path.join(filePath, 'index.html');
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stat = await fsp.stat(filePath);
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}
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} catch (_) {
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res.writeHead(404).end('Not Found');
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return;
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}
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const mime = MIME[path.extname(filePath).toLowerCase()] || 'application/octet-stream';
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const headers = {
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'Content-Type': mime,
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'Accept-Ranges': 'bytes',
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'Cache-Control': 'no-cache',
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};
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// 简化版 Range:仅支持单个 bytes=start-end / start- / -suffix
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const range = req.headers.range;
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if (range) {
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const m = range.match(/^bytes=(\d*)-(\d*)$/);
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if (m && (m[1] !== '' || m[2] !== '')) {
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let start, end;
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if (m[1] === '') { // 后缀范围:最后 N 字节
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const n = Number(m[2]);
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start = Math.max(stat.size - n, 0);
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end = stat.size - 1;
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} else {
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start = Number(m[1]);
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end = m[2] === '' ? stat.size - 1 : Math.min(Number(m[2]), stat.size - 1);
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}
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if (start > end || start >= stat.size) {
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res.writeHead(416, { 'Content-Range': `bytes */${stat.size}` }).end();
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return;
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}
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res.writeHead(206, {
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...headers,
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'Content-Range': `bytes ${start}-${end}/${stat.size}`,
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'Content-Length': end - start + 1,
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});
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if (req.method === 'HEAD') return res.end();
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fs.createReadStream(filePath, { start, end }).pipe(res);
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return;
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}
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}
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res.writeHead(200, { ...headers, 'Content-Length': stat.size });
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if (req.method === 'HEAD') return res.end();
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fs.createReadStream(filePath).pipe(res);
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}
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// ---------------- 启动 ----------------
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async function main() {
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await fsp.mkdir(DATA_DIR, { recursive: true });
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users = await readJson(USERS_FILE, {});
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sessions = await readJson(SESSIONS_FILE, {});
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const server = http.createServer(async (req, res) => {
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try {
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const url = new URL(req.url, `http://${req.headers.host || 'localhost'}`);
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if (url.pathname.startsWith('/api/')) {
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return await handleApi(req, res, url);
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}
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if (req.method !== 'GET' && req.method !== 'HEAD') {
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res.writeHead(405).end('Method Not Allowed');
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return;
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}
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return await serveStatic(req, res, url);
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} catch (e) {
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if (e instanceof SyntaxError) {
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return sendJson(res, 400, { error: '请求体不是合法 JSON' });
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}
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console.error('[server] 未处理异常:', e);
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if (!res.headersSent) sendJson(res, 500, { error: '服务器内部错误' });
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else res.end();
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}
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});
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server.listen(PORT, () => {
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console.log(`[server] SoundGame 服务器已启动: http://localhost:${PORT}/`);
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console.log(`[server] 静态根目录: ${ROOT}`);
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console.log(`[server] 数据目录: ${DATA_DIR}`);
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});
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}
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main().catch((e) => {
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console.error('[server] 启动失败:', e);
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process.exit(1);
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});
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