#!/usr/bin/env node /** * engine-voice.test.mjs — 引擎 voice 句尾保真回归(2026-09 真机人耳反馈固化)。 * * 固化的教训:voice 自然结束**不能**用墙钟定时器判定(SPN 4096帧@48k≈85ms + * SoundTouch 固有延迟 ≈190ms > 任何小余量),必须以「源真实消耗位置」为准, * 耗尽后留排空窗再 disconnect。本测试用可手动驱动的 ScriptProcessorNode mock * 模拟真实消耗,把该语义钉死,防止未来重构回潮。 * * 三条不变式: * I1 源未耗尽时,_finishVoice 提前触发不得结算(必须短重排等待); * I2 源耗尽后第一次触发只挂排空旗,排空窗(VOICE_DRAIN_MS)过后才真结算; * I3 消耗位置恒为 0(playtest mock / SPN 首回调未到)走旧立即结算路径。 * * 运行:tools/node/bin/node web/harness/engine-voice.test.mjs */ import fs from 'node:fs'; import path from 'node:path'; import { fileURLToPath } from 'node:url'; const HERE = path.dirname(fileURLToPath(import.meta.url)); const WEB = path.resolve(HERE, '..'); let passed = 0; const failures = []; const assert = (cond, msg) => { if (cond) { passed++; console.log(' ✓ ' + msg); } else { failures.push(msg); console.log(' ✗ ' + msg); } }; const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); // ---- 全局 mock(在 import 引擎前就位)---- const storageMap = new Map(); globalThis.window = { AudioContext: null, // 下面赋值 addEventListener() {}, }; globalThis.localStorage = { getItem: (k) => (storageMap.has(k) ? storageMap.get(k) : null), setItem: (k, v) => storageMap.set(k, String(v)), removeItem: (k) => storageMap.delete(k), }; globalThis.document = { addEventListener() {}, getElementById: () => null, body: { appendChild() {}, classList: { add() {}, remove() {} } } }; try { globalThis.navigator = { userAgent: 'test', vibrate: () => true }; } catch (_) { /* Node22 自带只读 navigator */ } globalThis.performance = globalThis.performance || { now: () => Date.now() }; const SR = 44100; const DUR = 2.0; // 测试语音 2 秒 const FRAMES = Math.round(SR * DUR); class FakeParam { constructor(v = 1) { this.value = v; } setValueAtTime() {} linearRampToValueAtTime() {} cancelScheduledValues() {} } class DrivableSPN { constructor() { this.connect = () => {}; this.disconnectCount = 0; this.onaudioprocess = null; } disconnect() { this.disconnectCount++; } /** 模拟一次真实音频回调:SoundTouch 从源拉取至多 4096 帧 */ pump() { if (!this.onaudioprocess) return 0; const out = { outputBuffer: { getChannelData: () => new Float32Array(4096 * 2) } }; this.onaudioprocess(out); return 1; } } class MockAudioContext { constructor() { this.state = 'running'; this.destination = {}; this.sampleRate = SR; } get currentTime() { return performance.now() / 1000; } createGain() { return { gain: new FakeParam(), connect() {}, disconnect() {} }; } createDynamicsCompressor() { const n = this.createGain(); n.threshold = new FakeParam(); n.ratio = new FakeParam(); n.attack = new FakeParam(); n.release = new FakeParam(); return n; } createScriptProcessor() { return new DrivableSPN(); } decodeAudioData() { return Promise.resolve({ duration: DUR, sampleRate: SR, numberOfChannels: 1, getChannelData: (i) => new Float32Array(FRAMES), // 真实长度:SoundTouch extract 按帧索引 }); } resume() { this.state = 'running'; return Promise.resolve(); } } globalThis.window.AudioContext = MockAudioContext; globalThis.fetch = async () => ({ ok: true, status: 200, arrayBuffer: async () => new ArrayBuffer(8) }); // ---- 导入真实引擎 ---- const { WebAudioEngine } = await import(path.join(WEB, 'engine', 'audio.js')); const engine = new WebAudioEngine('audio/'); await engine.unlock(); const completed = []; const makeOnComplete = (tag) => () => completed.push(tag); console.log('\n=== I1 源未耗尽:提前触发不结算 ==='); engine.play('voice/tail_test', { onComplete: makeOnComplete('A') }); await sleep(30); // 等 _playVoice 的 await _load 落地 let token = engine._voice; assert(token && token.buf && token.filter, 'voice token 已建立(含 filter 引用)'); for (let i = 0; i < 3; i++) token.node.pump(); // 消耗 ~12288 帧 ≈ 0.28s << 2s const consumedEarly = token.filter.sourcePosition / token.buf.sampleRate; assert(consumedEarly > 0 && consumedEarly < DUR - 0.02, `消耗位置已推进且未耗尽(${consumedEarly.toFixed(2)}s / ${DUR}s)`); engine._finishVoice(token); // 模拟旧式墙钟定时器提前到点 assert(engine._voice === token && !token.stopped, 'I1 未耗尽时不结算(token 仍存活,等待重排)'); assert(completed.length === 0, 'I1 onComplete 未被提前调用'); console.log('\n=== I2 源耗尽:排空窗过后才真结算 ==='); let guard = 0; while (token.filter.sourcePosition / SR < DUR && guard++ < 200) token.node.pump(); const consumedFull = token.filter.sourcePosition / token.buf.sampleRate; assert(consumedFull >= DUR - 0.02, `源已耗尽(${consumedFull.toFixed(2)}s)`); if (token.endTimer !== null) { clearTimeout(token.endTimer); token.endTimer = null; } // 摘掉墙钟定时器,纯手动驱动 const t0 = Date.now(); engine._finishVoice(token); // 第一次:应只挂排空旗 assert(token.drained === true && engine._voice === token, 'I2 耗尽后第一触发只置排空旗(不结算)'); await sleep(VOICE_DRAIN_PLUS()); // 排空窗 engine._finishVoice(token); // 第二次:真结算 assert(engine._voice === null && token.stopped, 'I2 排空窗后真结算(_voice 清空)'); assert(completed.includes('A'), 'I2 onComplete 恰好回调一次'); assert(token.node.disconnectCount >= 1, 'I2 结算时节点已 disconnect'); assert(Date.now() - t0 >= 280, `I2 排空窗确实等待了 ≥280ms(实测 ${Date.now() - t0}ms)`); function VOICE_DRAIN_PLUS() { return 380; } console.log('\n=== I3 消耗位置恒 0(mock/SPN 未回调):旧立即结算路径 ==='); engine.play('voice/tail_zero', { onComplete: makeOnComplete('B') }); await sleep(30); const token2 = engine._voice; assert(token2 && token2.filter.sourceSound.position === 0, '第二句从未被 pump(position=0)'); engine._finishVoice(token2); assert(engine._voice === null && token2.stopped, 'I3 position=0 时立即结算(playtest mock 兼容,链推进不受影响)'); assert(completed.includes('B'), 'I3 onComplete 立即回调'); console.log('\n=== 附加:打断语义不受影响(新句顶掉旧句,旧句 onComplete 不回调) ==='); engine.play('voice/tail_test2', { onComplete: makeOnComplete('C1') }); await sleep(30); const t3 = engine._voice; for (let i = 0; i < 3; i++) t3.node.pump(); engine.play('voice/tail_test3', { onComplete: makeOnComplete('C2') }); await sleep(30); assert(engine._voice && engine._voice !== t3 && t3.stopped, '新 voice 顶掉旧 voice(旧 token 已停)'); assert(!completed.includes('C1'), '被打断的旧句不回调 onComplete(排队链语义保持)'); engine._finishVoice(engine._voice); if (engine._voice) { await sleep(380); engine._finishVoice(engine._voice); } engine.stopVoice(); engine._voice = null; console.log(`\n========================================`); console.log(`断言通过 ${passed} 条,失败 ${failures.length} 条`); if (failures.length) { failures.forEach((m) => console.log('FAILED: ' + m)); process.exit(1); } console.log('全部通过。');