#!/usr/bin/env node /** * engine-voice.test.mjs — 引擎 voice 句尾保真回归(2026-09 真机人耳反馈三修固化)。 * * 固化的教训(三轮排查递进): * 一修(废止):源消耗位置 + 固定 300ms 排空窗。手机端未交付量随平台回调 * 相位浮动(~0.5s),末词仍被剪。 * 二修(保留):完成信号改用 SoundTouch onEnd(extract 返回 0 = 管线内已无 * 未交付帧),平台无关;定时器仅剩「源未耗尽等待」与「onEnd 缺失兜底」。 * 三修(根治):live 实测发现 SoundTouch Stretch 源结束时不冲刷内部最后 * 一个小节——句尾 0.1-0.25s **根本不会被交付**(任何平台,ASR 因容错听不出)。 * 根治 = 源尾垫 VOICE_TAIL_PAD_SEC(0.25s) 静音把真实句尾推出管线。 * * 四条不变式: * I1 源未耗尽时,_finishVoice 提前触发不得结算(短重排等待); * I2 源(含尾部垫)耗尽后须等 onEnd(管线真排空)才结算;onEnd 一到立即(≤~120ms)结算; * I2b onEnd 异常缺失时,兜底定时器在 VOICE_DRAIN_FALLBACK_MS 后结算(宁迟勿剪); * I3 消耗位置恒 0(playtest mock / SPN 首回调未到)走旧立即结算路径。 * 附加 PAD:播放源长度 = 原时长 + 0.25s(尾部静音垫存在性)。 * * 运行:tools/node/bin/node web/harness/engine-voice.test.mjs */ import path from 'node:path'; import { fileURLToPath } from 'node:url'; const HERE = path.dirname(fileURLToPath(import.meta.url)); const WEB = path.resolve(HERE, '..'); let passed = 0; const failures = []; const assert = (cond, msg) => { if (cond) { passed++; console.log(' ✓ ' + msg); } else { failures.push(msg); console.log(' ✗ ' + msg); } }; const sleep = (ms) => new Promise((r) => setTimeout(r, ms)); // ---- 全局 mock(在 import 引擎前就位)---- const storageMap = new Map(); globalThis.window = { AudioContext: null, addEventListener() {} }; globalThis.localStorage = { getItem: (k) => (storageMap.has(k) ? storageMap.get(k) : null), setItem: (k, v) => storageMap.set(k, String(v)), removeItem: (k) => storageMap.delete(k), }; globalThis.document = { addEventListener() {}, getElementById: () => null, body: { appendChild() {}, classList: { add() {}, remove() {} } } }; try { globalThis.navigator = { userAgent: 'test', vibrate: () => true }; } catch (_) { /* Node22 只读 navigator */ } globalThis.performance = globalThis.performance || { now: () => Date.now() }; const SR = 44100; const DUR = 2.0; // 解码出的原始时长 const PAD = 0.25; // 引擎尾部静音垫(VOICE_TAIL_PAD_SEC) const SRC_DUR = DUR + PAD; // 播放源总时长 const FRAMES = Math.round(SR * DUR); const SRC_FRAMES = Math.round(SR * SRC_DUR); class FakeParam { constructor(v = 1) { this.value = v; } setValueAtTime() {} linearRampToValueAtTime() {} cancelScheduledValues() {} } class DrivableSPN { constructor() { this.connect = () => {}; this.disconnectCount = 0; this.onaudioprocess = null; } disconnect() { this.disconnectCount++; } /** 模拟一次真实音频回调:SoundTouch 从源拉取至多 4096 帧交付音频图 */ pump() { if (!this.onaudioprocess) return 0; const out = { outputBuffer: { getChannelData: () => new Float32Array(4096 * 2) } }; this.onaudioprocess(out); return 1; } } class MockAudioContext { constructor() { this.state = 'running'; this.destination = {}; this.sampleRate = SR; } get currentTime() { return performance.now() / 1000; } createGain() { return { gain: new FakeParam(), connect() {}, disconnect() {} }; } createDynamicsCompressor() { const n = this.createGain(); n.threshold = new FakeParam(); n.ratio = new FakeParam(); n.attack = new FakeParam(); n.release = new FakeParam(); return n; } createScriptProcessor() { return new DrivableSPN(); } /** 引擎三修:源尾垫静音需要 createBuffer + copyToChannel */ createBuffer(channels, length, sampleRate) { const chans = Array.from({ length: channels }, () => new Float32Array(length)); return { numberOfChannels: channels, length, sampleRate, duration: length / sampleRate, getChannelData: (i) => chans[i], copyToChannel(src, ch) { chans[ch].set(src); }, }; } decodeAudioData() { return Promise.resolve({ duration: DUR, length: FRAMES, sampleRate: SR, numberOfChannels: 1, getChannelData: () => new Float32Array(FRAMES), }); } resume() { this.state = 'running'; return Promise.resolve(); } } globalThis.window.AudioContext = MockAudioContext; globalThis.fetch = async () => ({ ok: true, status: 200, arrayBuffer: async () => new ArrayBuffer(8) }); const { WebAudioEngine } = await import(path.join(WEB, 'engine', 'audio.js')); const FALLBACK_MS = 1500; const engine = new WebAudioEngine('audio/'); await engine.unlock(); const completed = []; console.log('\n=== PAD:播放源存在尾部静音垫 ==='); engine.play('voice/tail_pad', { onComplete: () => completed.push('P') }); await sleep(30); let token = engine._voice; assert(token && token.srcBuf && Math.abs(token.srcBuf.duration - SRC_DUR) < 0.01, `播放源 = 原时长+0.25s 垫(${token.srcBuf.duration.toFixed(2)}s = ${DUR}+${PAD})`); engine.stopVoice(); engine._voice = null; completed.length = 0; console.log('\n=== I1 源未耗尽:提前触发不结算 ==='); engine.play('voice/tail_test', { onComplete: () => completed.push('A') }); await sleep(30); token = engine._voice; assert(token && token.buf && token.filter, 'voice token 已建立(含 filter 引用)'); for (let i = 0; i < 3; i++) token.node.pump(); const consumedEarly = token.filter.sourcePosition / token.srcBuf.sampleRate; assert(consumedEarly > 0 && consumedEarly < token.srcBuf.duration - 0.02, `消耗位置已推进且未耗尽(${consumedEarly.toFixed(2)}s / ${SRC_DUR}s)`); engine._finishVoice(token); assert(engine._voice === token && !token.stopped, 'I1 未耗尽时不结算(token 仍存活,等待重排)'); assert(completed.length === 0, 'I1 onComplete 未被提前调用'); console.log('\n=== I2 源(含垫)耗尽:onEnd(管线真排空)才结算 ==='); let guard = 0; while (token.filter.sourcePosition < SRC_FRAMES && guard++ < 400) token.node.pump(); token.node.pump(); // SPN 源耗尽后继续回调 → vendor extract 返回 0 → onEnd assert(token.streamEnded === true, 'I2 源耗尽后 SPN 继续回调触发 onEnd(filter.callback 已接线)'); await sleep(120); assert(engine._voice === null && token.stopped, 'I2 onEnd 后短时间内真结算(≤120ms)'); assert(completed.includes('A'), 'I2 onComplete 恰好回调一次'); assert(token.node.disconnectCount >= 1, 'I2 结算时节点已 disconnect'); console.log('\n=== I2b 无 onEnd 的异常平台:兜底定时器结算(不剪) ==='); engine.play('voice/tail_nofb', { onComplete: () => completed.push('B') }); await sleep(30); const t2 = engine._voice; guard = 0; while (t2.filter.sourcePosition < SRC_FRAMES && guard++ < 400) t2.node.pump(); // 耗尽但不再多 pump(无 onEnd) if (t2.endTimer !== null) { clearTimeout(t2.endTimer); t2.endTimer = null; } const fb0 = Date.now(); engine._finishVoice(t2); // 墙钟路径:drained + 兜底 assert(t2.drained === true && engine._voice === t2, 'I2b 耗尽后墙钟触发只挂兜底(不结算)'); await sleep(400); assert(engine._voice === t2, 'I2b 兜底期内(400ms < 1500ms)仍不结算'); await sleep(FALLBACK_MS - 400 + 150); assert(engine._voice === null && t2.stopped, `I2b 兜底触发后结算(实测 ${Date.now() - fb0}ms ≥ ${FALLBACK_MS})`); assert(completed.includes('B'), 'I2b onComplete 经兜底回调'); console.log('\n=== I3 消耗位置恒 0(mock/SPN 未回调):旧立即结算路径 ==='); engine.play('voice/tail_zero', { onComplete: () => completed.push('C') }); await sleep(30); const t3 = engine._voice; assert(t3 && t3.filter.sourcePosition === 0, '该句从未被 pump(position=0)'); engine._finishVoice(t3); assert(engine._voice === null && t3.stopped, 'I3 position=0 时立即结算(playtest mock 兼容)'); assert(completed.includes('C'), 'I3 onComplete 立即回调'); console.log('\n=== 附加:打断语义不受影响(新句顶掉旧句,旧句 onComplete 不回调) ==='); engine.play('voice/tail_test2', { onComplete: () => completed.push('D1') }); await sleep(30); const t4 = engine._voice; for (let i = 0; i < 3; i++) t4.node.pump(); engine.play('voice/tail_test3'); await sleep(30); assert(engine._voice && engine._voice !== t4 && t4.stopped, '新 voice 顶掉旧 voice(旧 token 已停)'); assert(!completed.includes('D1'), '被打断的旧句不回调 onComplete(排队链语义保持)'); assert(t4.streamEnded === false, '被打断句不触发 onEnd 结算路径'); engine.stopVoice(); engine._voice = null; console.log(`\n========================================`); console.log(`断言通过 ${passed} 条,失败 ${failures.length} 条`); if (failures.length) { failures.forEach((m) => console.log('FAILED: ' + m)); process.exit(1); } console.log('全部通过。');