# Mureka API 调用日志 计费规则:`POST /v1/instrumental/generate` 每条任务 $0.03(一次出 2 个候选)。 预算上限:$0.50。 ## 2026-08-29 | # | task id | 用途 | prompt | 状态 | 花费 | |---|---|---|---|---|---| | 1 | 157913551339521 | storyline《声命线》dark_drone.ogg | dark ambient horror game background music, low drone, sparse piano notes, tense, seamless loop, instrumental | succeeded | $0.03 | | 2 | 157913880461313 | escape《暗室》drone.ogg | claustrophobic suspense ambient game background music, low sub-bass pulse, faint metallic echoes and creaks, dark reverb, unsettling minimal texture, seamless loop, instrumental | succeeded | $0.03 | **累计花费:$0.06 / $0.50** ## 候选与选用 - 任务 1(storyline):候选 0 = 213.59s / mean -15.9dB(选用,choice 157913654165507); 候选 1 = 185.95s / mean -17.0dB(备选未用)。下载 flac 存 `tools/mureka_out/storyline/`。 - 任务 2(escape):候选 0 = 248.07s / mean -15.9dB(选用,choice 157913991806979); 候选 1 = 224.63s / mean -15.2dB(备选未用)。下载 flac 存 `tools/mureka_out/escape/`。 两条任务一次成功,无重试。 ## 后处理(两条相同参数) ffmpeg:裁剪前 120s → 首尾 3s acrossfade(tri)无缝循环化 → loudnorm I=-20/TP=-2/LRA=11 → aresample 44.1kHz 立体声 → libvorbis `-q:a 3`。 成品均 117.00s(storyline mean -22.3dB,escape mean -21.1dB),保持原文件名 直接替换 assets,游戏代码零改动。原合成版备份在 `tools/bgm_backup/`。 | 3 | 157922006990851 | rhythm《节拍行者》groove.ogg | constant tempo 120 bpm electronic dance music, steady four-on-the-floor kick drum beat, driving synth bass, crisp hi-hats, energetic, no tempo changes, seamless loop, instrumental | succeeded | $0.03 | - 任务 3(rhythm):候选 0 = 158.35s(choice 157922107719682);候选 1 = 194.23s(choice 157922107719683)。flac 存 `tools/mureka_out/rhythm/`。 | 3 | 157922351054851 | space《盲航》engine.ogg | deep spaceship engine hum ambient, continuous low drone with subtle pulsing thruster texture, calm tension, dark sci-fi atmosphere, seamless loop, instrumental | succeeded | $0.03 | space:选用候选 0(180.03s,choice 157922441101313),后处理同前(120s 裁剪+3s 首尾 crossfade+loudnorm -20LUFS),成品 117.00s mean -21.5dB。space 预算线:$0.03/$0.15。 simon:任务 157922504015873,一次成功(首次 429 重试 1 次),候选 0 = 202.7s 选用(choice 157922638299138),裁剪 117s 循环化 + loudnorm -20。估 $0.03。 ## 2026-08-29 R3:rhythm《节拍行者》重构 BGM(track90/105/120) 预算线:本轮 $0.30;总预算 $2.00(5 轮)。 | # | task id | 用途 | 状态 | 花费 | |---|---|---|---|---| | 6 | 157963509563393 | track90 首提(2 候选) | succeeded | $0.03 | | 7 | 157963652431875 | track105 首提(2 候选) | succeeded | $0.03 | | 8 | 157963818106881 | track120 首提(2 候选) | succeeded | $0.03 | | 9 | 157964073893889 | track90 重提(第 2 次,2 候选) | succeeded | $0.03 | | 10 | 157964212305921 | track120 重提(第 2 次,2 候选) | succeeded | $0.03 | **本轮花费:$0.15 / $0.30。累计:$0.30 / $2.00。** ### BPM 实测与选用(librosa 梳状扫描法 tools/bpm_precise.py,合成 105 点击轨校准=105.00 精确) 注意:`librosa.beat.beat_track` 在 22050/512 下按整帧量化(105 附近一档=4.3 BPM), 读数 103.36/107.67 均为量化伪影,不作为判据;以梳状扫描(0.05 BPM 步进+抛物线插值)为准。 - track90:首提 121.0 / 98.75,重提 80.0 / 120.0 —— 4 候选全部不达标。已达"每首最多重试 1 次"上限, 选用首提候选 1(98.75,choice 157963627134980)以 atempo=0.911392 拉伸至 90, 成品实测 **90.01 BPM**(循环 85.33s = 32 小节)。 - track105:首提候选 0 实测 **105.00 精确**(choice 157963780292611,168.03s),无需重提/拉伸; 成品实测 **104.99 BPM**(循环 73.14s = 32 小节)。 - track120:首提 123.05 / 117.45(beat_track 量化读数)不达标,重提候选 0 实测 **120.00 精确** (choice 157964317097985,208.59s);成品实测 **120.00 BPM**(循环 72.00s = 36 小节)。 ### 后处理 强拍起点裁剪(首个强 onset 对齐小节头)→ 整数小节裁剪 + 末 2 拍与开头 acrossfade(tri) 无缝循环 → loudnorm I=-20/TP=-2/LRA=11 → 44.1kHz → ogg q:a 3 + m4a aac 128k。 成品:track90=85.33s / track105=73.14s / track120=72.00s,mean -21.2/-21.3/-19.9dB。 旧 `bgm/groove`(R2 的 120bpm 单曲)已删除。flac 原件存 `tools/mureka_out/rhythm_track*/`。 ## 2026-08-29 R4:rpg《剑与声》BGM(village/battle/boss/ending,4 首) 预算线:本轮 $0.30;总预算 $2.00(5 轮)。addendum 裁定探索期无音乐(amb 走 sfx 层),bgm/explore 取消。 | # | task id | 用途 | 状态 | 花费 | |---|---|---|---|---| | 11 | 157968630808577 | rpg village(2 候选) | succeeded | $0.03 | | 12 | 157968792551426 | rpg battle(2 候选) | succeeded | $0.03 | | 13 | 157968932864001 | rpg boss(2 候选) | succeeded | $0.03 | | 14 | 157969071407105 | rpg ending(2 候选) | succeeded | $0.03 | **本轮花费:$0.12 / $0.30。累计:$0.42 / $2.00。** 选用:village=候选 1(choice 157968750477315,229.2s);battle=候选 0(choice 157968893214722,212.8s); boss=候选 1(choice 157969029332994,178.2s);ending=候选 1(choice 157969188913155,248.4s)。 一次成功无重试。RPG 无节拍网格玩法,BPM 不做硬校验(prompt 已带 70/100/120 bpm 特征词)。 后处理:首个强 onset 起点 → 90s 裁剪 + 首尾 3s acrossfade(tri) 无缝循环 → loudnorm I=-20/TP=-2/LRA=11 → 44.1kHz → ogg q:a 3 + m4a 128k。成品均 90.00s(mean -23.0/-20.5/-22.6/-21.9dB)。 flac 原件存 tools/mureka_out/rpg_*/。 ## 2026-08-30 R6:状态 BGM 7 首(docs/design/10-feedback2-state-bgm.md) 预算线:本轮 $1.00;总预算 $2.00(5+轮)。 | # | task id | 用途 | 状态 | 花费 | |---|---|---|---|---| | 15 | 158096439705601 | storyline bgm/menu | succeeded | $0.03 | | 16 | 158096580149249 | escape bgm/menu | succeeded | $0.03 | | 17 | 158096714629126 | simon bgm/menu | succeeded | $0.03 | | 18 | 158096850812929 | rhythm bgm/menu | succeeded | $0.03 | | 19 | 158097039425538 | space bgm/menu | succeeded | $0.03 | | 20 | 158097182294017 | rpg bgm/menu | succeeded | $0.03 | | 21 | 158097360420865 | rpg bgm/explore(恢复,轻垫乐) | succeeded | $0.03 | **本轮花费:$0.21 / $1.00。累计:$0.63 / $2.00。** 全部一次成功无重试,均选候选 0。 后处理:首个强 onset 起点 → 90s 裁剪 + 首尾 3s acrossfade(tri) 无缝循环 → menu pad 用 loudnorm **I=-24**/TP=-2(比主题曲低一档,10 文档 §1.2),rpg/explore 用 I=-20 (引擎再按 volume 0.35 播放)→ ogg q:a 3 + m4a 128k。 成品 mean:storyline -24.4 / escape -26.1 / simon -25.8 / rhythm -25.3 / space -25.1 / rpg menu -25.9 / rpg explore -22.3 dB。 flac 原件存 tools/mureka_out/menu_*/ 与 rpg_explore/。 ## 2026-09-01 批次 1:radio《不眠频率》+ dungeon《回声地窟》BGM(8 首) 预算线:本轮 $0.30(每游戏 4 首 × $0.03);总预算 $2.00。后处理脚本入库: `web/radio/gen/gen_bgm.sh` / `web/dungeon/gen/gen_bgm.sh`(首个强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade(tri) 无缝循环 → loudnorm → 44.1kHz → ogg q:a 3 + m4a 128k,成品均 90.00s)。 | # | task id | 用途 | 状态 | 花费 | |---|---|---|---|---| | 22 | 158551062544386 | radio bgm/onair(2 候选) | succeeded | $0.03 | | 23 | 158551207313409 | radio bgm/bridge(2 候选) | succeeded | $0.03 | | 24 | 158551383277574 | radio bgm/menu(2 候选) | succeeded | $0.03 | | 25 | 158551538401281 | radio bgm/ending(2 候选) | succeeded | $0.03 | | 26 | 158551678976001 | dungeon bgm/menu(2 候选) | succeeded | $0.03 | | 27 | 158551855333377 | dungeon bgm/explore(2 候选) | succeeded | $0.03 | | 28 | 158552010457089 | dungeon bgm/battle(2 候选) | succeeded | $0.03 | | 29 | 158552209555457 | dungeon bgm/boss(2 候选) | succeeded | $0.03 | **本轮花费:$0.24 / $0.30。累计:$0.87 / $2.00。** 8 首全部一次成功无重试。 选用(拿不准选时长更接近 90s 的候选):onair=候选 0(135.5s,choice 158551165370369); bridge=候选 0(211.2s,choice 158551341465604);menu=候选 0(188.6s,choice 158551500914690); ending=候选 1(189.2s,choice 158551630872578);dungeon menu=候选 0(162.8s,choice 158551817322499); explore=候选 0(177.0s,choice 158551978868739);battle=候选 0(186.4s,choice 158552169709569); boss=候选 0(149.5s,choice 158552331321345)。 响度:radio menu 按 10 号文档 §1.2 用 I=-24(成品 mean -24.7dB,menu pad 档); radio onair/bridge/ending 与 dungeon 4 首按各设计文档用 I=-20(成品 mean -20.4 ~ -21.3dB)。 本作无节奏关键曲目(dungeon battle/boss 的 bpm 仅为特征词,不做节拍网格同步),未跑 bpm_precise。 flac 原件存 tools/mureka_out/{radio,dungeon}-*/。 ## 2026-09-09 批次 2:abyss《深海回音》+ detective《雨夜专案》BGM(7 首) 预算线:本轮 $0.30(abyss 4 + detective 3 × $0.03);总预算 $2.00。后处理脚本入库: `web/abyss/gen/gen_bgm.sh` / `web/detective/gen/gen_bgm.sh`(首个强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade(tri) 无缝循环 → loudnorm → 44.1kHz → ogg q:a 3 + m4a 128k,成品均 90.00s)。 | # | task id | 用途 | 状态 | 花费 | |---|---|---|---|---| | 30 | 160001236664321 | abyss bgm/deck(2 候选) | succeeded | $0.03 | | 31 | 160001429798913 | abyss bgm/dive(2 候选) | succeeded | $0.03 | | 32 | 160001576402945 | abyss bgm/comms(2 候选) | succeeded | $0.03 | | 33 | 160001717043203 | abyss bgm/ending(2 候选) | succeeded | $0.03 | | 34 | 160001918435329 | detective bgm/menu(2 候选) | succeeded | $0.03 | | 35 | 160002065039361 | detective bgm/board(2 候选) | succeeded | $0.03 | | 36 | 160002209873922 | detective bgm/verdict(2 候选) | succeeded | $0.03 | **本轮花费:$0.21 / $0.30。累计:$1.08 / $2.00。** 7 首全部一次成功无重试。 选用(拿不准选时长更接近 90s 的候选):abyss deck=候选 0(192.1s,choice 160001381367809); dive=候选 0(179.8s,choice 160001536622595);comms=候选 1(168.7s,choice 160001689714693); ending=候选 0(191.4s,choice 160001815478273);detective menu=候选 1(219.8s); board=候选 0(216.8s);verdict=候选 1(223.7s)。 响度:abyss 4 首与 detective 3 首全部 I=-20(17-abyss.md §5.1 未设独立 menu 曲——MENU 复用 deck 低响度淡入由游戏层控制;18-detective.md §8.1 明确 3 首 -20 LUFS)。成品 mean: abyss -20.5 ~ -21.9dB;detective -20.2 ~ -21.7dB,与在库 BGM 同量级。 雨声底按 18 号文档烤进 detective 曲目(省第三声流)。无节奏关键曲目,未跑 bpm_precise。 flac 原件存 tools/mureka_out/{abyss,detective}-*/。 ## 2026-09-13(批次 3:hunt《围猎》) | # | task id | 用途 | prompt | 状态 | 花费 | |---|---|---|---|---|---| | 37 | 160549425905665 | hunt bgm/hunt(2 候选) | Tense night hunt drums, low tribal percussion 100 bpm, ominous strings pulses, cold wind, no vocals, seamless loop | succeeded | $0.03 | | 38 | 160549591842821 | hunt bgm/menu(2 候选) | Night camp ambient pad, distant crickets and low wind, warm fireplace crackle subtle, calm anticipation, no vocals, seamless loop | succeeded | $0.03 | **本轮花费:$0.06。累计:$1.14。** 选用(拿不准选时长更接近 90s 的候选):hunt=候选 0(192.6s,choice 160549545639938); menu=候选 0(177.3s,choice 160549690146817)。备选未用:hunt 候选 1(210.2s)/ menu 候选 1(207.0s)。flac 原件存 tools/mureka_out/hunt-{hunt,menu}/。 后处理(脚本 tools/gen_hunt_bgm.sh,detective 同款工艺):强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade 无缝循环 → loudnorm I=-20/TP=-2/LRA=11(23-hunt.md §10.1 两首均 -20 LUFS;结算 0.5 音量由游戏层控制)→ ogg q3 + m4a 128k。成品均 90.00s。 hunt 无节拍网格玩法,100bpm 仅为 prompt 特征词,未跑 bpm_precise(dungeon 先例)。 两条任务一次成功无重试。 ## 2026-09-14(批次 3:cipher《暗码》) | # | task id | 用途 | prompt | 状态 | 花费 | |---|---|---|---|---|---| | 39 | 160722319310849 | cipher bgm/radio_room(2 候选) | 1940s late night wireless station room, warm tube radio hum, distant muffled swing jazz through a wall, rain on window, clock tick, smoky and quiet, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | | 40 | 160722506153986 | cipher bgm/closing(2 候选) | Tense noir waltz for a spy's last night, muted brushed drums, low strings, subtle telegraph tick rhythm, restrained dread, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | | 41 | 160722722226177 | cipher bgm/night(2 候选) | Quiet night interlude, sparse felt piano over warm vinyl static and soft rain, lonely but safe, no drums, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | | 42 | 160722885607425 | cipher bgm/ending(2 候选) | Dawn after a long night of rain, warm strings and soft piano, exhausted hope, quiet resolution, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | **本轮花费:$0.12。累计:$1.26。** 选用(拿不准选时长更接近 90s 的候选):radio_room=候选 0(147.8s,choice 160722430722050); closing=候选 0(159.5s,choice 160722625626117);night=候选 0(168.6s,choice 160722812207105); ending=候选 0(163.6s,choice 160722994790401)。备选未用:radio_room 候选 1(213.1s)/ closing 候选 1(188.6s)/night 候选 1(189.5s)/ending 候选 1(171.0s)。flac 原件存 tools/mureka_out/cipher-{radio_room,closing,night,ending}/。 后处理(脚本 tools/gen_cipher_bgm_post.sh,hunt 同款工艺):强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade 无缝循环 → loudnorm I=-20/TP=-2/LRA=11 → ogg q3 + m4a 128k。成品均 90.00s。 cipher 无节拍网格玩法,未跑 bpm_precise(hunt 先例)。radio_room 首发命中前遇 429 两次 (并行泳道并发限流),串行退避重试后 4/4 成功无额外重试计费。 ## 2026-09-14(批次 4:bridge《星环舰长》) | # | task id | 用途 | prompt | 状态 | 花费 | |---|---|---|---|---|---| | 39 | 160722038489089 | bridge bgm/menu(2 候选) | Quiet spaceport ambient, warm slow synth pads, soft beacon pings, dignified and calm, no drums, no vocals, seamless loop | succeeded(首次 crisis 任务 429,退避 60s 重提交) | $0.03 | | 40 | 160722208358402 | bridge bgm/cruise(2 候选) | Space patrol cruise theme, steady pulsing synth bass at 80 bpm, sparse bell melody, wide starfield ambience, watchful and hopeful, no vocals, seamless loop | succeeded | $0.03 | | 41 | 160723804225539 | bridge bgm/crisis(2 候选) | Tense starship bridge cue, pulsing low ostinato at 100 bpm, sparse alarm-like stabs, rising dread but restrained mix, no vocals, seamless loop | succeeded(重试) | $0.03 | **本轮花费:$0.09(份额裁定 22-bridge.md §15-R3:3 任务 ×1 候选,平台每任务固定返回 2 候选,选候选 0)。累计:$1.23。** 选用(拿不准选时长更接近 90s 的候选):menu=候选 0(184.5s)/cruise=候选 0(206.0s)/ crisis=候选 0(205.9s)。备选未用:menu 候选 1(214.7s)/cruise 候选 1(197.4s)/ crisis 候选 1(188.0s)。flac 原件存 tools/mureka_out/bridge-{menu,cruise,crisis}/。 后处理(脚本 tools/gen_bridge_bgm.sh,hunt 同款工艺):强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade 无缝循环 → loudnorm I=-20/TP=-2/LRA=11(22-bridge.md §9.1 三首均 -20 LUFS;结算 0.5 音量由游戏层控制)→ ogg q3 + m4a 128k。成品均 90.00s。 bridge 无节拍网格玩法,80/100bpm 仅为 prompt 特征词,未跑 bpm_precise(hunt 先例)。 ## 2026-09-14(批次 4:keeper《守塔人》) | # | task id | 用途 | prompt | 状态 | 花费 | |---|---|---|---|---|---| | 39 | 160725024833537 | keeper bgm/storm(2 候选) | Storm night lighthouse vigil, tense low piano motif over dark strings, restrained and lonely, distant thunder and wind, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | | 40 | 160725167505410 | keeper bgm/memory(2 候选) | Old phonograph memory waltz, music box and muted strings with vintage vinyl warmth, fragile nostalgia, slightly out-of-time, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | | 41 | 160725310046209 | keeper bgm/dawn(2 候选) | Calm grey dawn after a storm at sea, soft piano and warm strings, gulls far away, quiet relief, no vocals, seamless loop, 60-90 seconds | succeeded | $0.03 | **本轮花费:$0.09。累计:$1.23。** 三条任务一次成功无重试。 选用(拿不准选时长更接近 90s 的候选):storm=候选 0(177.4s,choice 160725127528451); memory=候选 0(166.5s,choice 160725276557313);dawn=候选 1(185.7s vs 候选 0 212.2s, choice 160725429387270)。备选未用:storm 候选 1(253.3s)/ memory 候选 1(194.6s)/ dawn 候选 0(212.2s)。flac 原件存 tools/mureka_out/keeper-{storm,memory,dawn}/。 后处理(脚本 web/keeper/gen/gen_bgm.sh,批次 1/2 同款工艺):首个强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade(tri) 无缝循环 → loudnorm I=-20/TP=-2/LRA=11(21-keeper.md §5.1 三首同档, MENU 复用 storm 低响度由游戏层控制,无独立 menu 曲省 1 首)→ ogg q3 + m4a 128k。 成品均 90.00s(mean -19.6 / -21.1 / -21.0 dB)。无节奏关键曲目,未跑 bpm_precise。 ## 2026-09-14(批次 3:teahouse《深夜茶馆》) | # | task id | 用途 | prompt | 状态 | 花费 | |---|---|---|---|---|---| | 39 | 160730009567233 | teahouse bgm/menu(2 候选) | Cozy late night tea house, soft guzheng and bamboo flute duet, warm kettle hum and faint vinyl crackle, intimate and unhurried, no drums, no vocals, seamless loop | succeeded | $0.03 | | 40 | 160730234093569 | teahouse bgm/serve(2 候选) | Gentle Chinese tea house evening theme, sparse pipa and soft erhu, distant crickets and quiet old-street ambience, warm storytelling mood, no vocals, seamless loop | succeeded | $0.03 | | 41 | 160730376765441 | teahouse bgm/brew(2 候选) | Minimalist zen tea brewing music, very sparse guqin notes over soft water ambience, meditative, wide and quiet dynamics, no vocals, seamless loop | succeeded | $0.03 | **本轮花费:$0.09。累计:$1.23。** 选用(拿不准选时长更接近 90s 的候选):menu=候选 1(199.95s,choice 160730120716291); serve=候选 1(175.23s,choice 160730345177090);brew=候选 1(187.07s,choice 160730468843522)。 备选未用:menu 候选 0(204.47s)/ serve 候选 0(200.51s)/ brew 候选 0(222.11s)。 flac 原件 tools/mureka_out/teahouse-{menu,serve,brew}/。 后处理(web/teahouse/gen/gen_bgm.sh,hunt 同款工艺):强 onset 起点 → 93s 裁剪 + 首尾 3s acrossfade 无缝循环 → loudnorm I=-20/TP=-2/LRA=11(20-teahouse.md §8.1 三首 -20 LUFS; CLOSE 结算 0.5 音量由游戏层控制)→ ogg q3 + m4a 128k,成品均 90.00s。无节拍网格玩法, 未跑 bpm_precise。menu 曲首攻 429 限流一次,60s 退避重试成功;三条任务此后一次成功。 ## 2026-09-14(批次 5:rhythm《节拍行者》鼓手模式无鼓伴奏) 预算线:本轮 $0.18(3 任务 ×1 候选,无重提);总预算 $2.00。24 号文档 §9.2: 玩家即鼓手,BGM 必须无鼓(prompt 显式 no drums no percussion)。 | # | task id | 用途 | prompt 特征 | 状态 | 花费 | |---|---|---|---|---|---| | 43 | 160832071925761 | track90 无鼓(2 候选) | bright pop rock backing, bass+acoustic+light synth, steady 90 bpm, A minor, no drums | succeeded | $0.03 | | 44 | 160832268861441 | track105 无鼓(2 候选) | driving energetic pop backing, punchy bass+muted guitar chops+synth, steady 105 bpm, A minor, no drums | succeeded | $0.03 | | 45 | 160832453541890 | track120 无鼓(2 候选) | high energy synth rock backing, aggressive bass+arp synth+power chords, steady 120 bpm, A minor, no drums | succeeded | $0.03 | **本轮花费:$0.09。累计:$1.35。** 选用与 BPM 实测(bpm_precise 梳状扫描,无鼓曲目 onset 弱、分数偏低属正常): - track90:候选 1 实测 **90.00 精确**(score 5.14 vs 候选 0 的 3.87), 无需拉伸;成品实测 **89.99 BPM**(循环 85.33s = 32 小节)。 - track105:候选 0 = 106.26 / 候选 1 = 105.55;选候选 1 以 atempo=0.99479 拉伸至 105(R3 track90 先例),成品实测 **105.00 BPM**(循环 73.14s = 32 小节)。 - track120:候选 0 = 126.0 / 候选 1 实测 **120.00 精确**;选候选 1, 成品实测 **120.01 BPM**(循环 72.00s = 36 小节)。 后处理(R3 rhythm 工艺,整数小节铁律——循环长度必须为 4 拍整数倍,否则 BGM 小节边界与节拍网格漂移):atempo(仅 track105)→ 首个强 onset 起点 (silenceremove -35dB)→ 整数小节裁剪 → 末 3s 与开头 acrossfade(tri) 无缝 循环 → loudnorm I=-20/TP=-2/LRA=11 → 44.1kHz → ogg q3 + m4a 128k。 旧含鼓 track90/105/120 直接覆盖(web/rhythm/audio/bgm/)。 flac 原件存 tools/mureka_out/rhythm-drummer-track*/。首发并行提交遇 429 一次(cipher 批次 3 同款限流),60s 退避串行后 3/3 成功无重试计费。