{ "durations": { "bgm/hunt": 90, "bgm/menu": 90, "sfx/atk_swish": 0.3, "sfx/atk_whoosh": 0.3, "sfx/breach_thud": 0.6, "sfx/call_whistle": 0.6, "sfx/horn_wave": 0.9, "sfx/howl_bear": 1, "sfx/howl_wolf": 0.8, "sfx/join_chime": 0.4, "sfx/kill_bear": 0.699977, "sfx/kill_wolf": 0.5, "sfx/loop_bear": 4, "sfx/loop_wolf": 4, "sfx/npc_yan_breach": 2.16, "sfx/npc_yan_cover": 1.68, "sfx/npc_yan_greet": 2.24, "sfx/npc_yan_help_ack": 1.84, "sfx/npc_yan_help_call": 2.8, "sfx/npc_yan_kill": 0.88, "sfx/npc_yan_skill": 3.52, "sfx/npc_yan_wave": 2.08, "sfx/npc_zheng_breach": 1.2, "sfx/npc_zheng_cover": 0.8, "sfx/npc_zheng_greet": 1.44, "sfx/npc_zheng_help_ack": 1.12, "sfx/npc_zheng_help_call": 2.32, "sfx/npc_zheng_kill": 0.4, "sfx/npc_zheng_skill": 0.88, "sfx/npc_zheng_wave": 1.76, "sfx/npc_zhou_breach": 2.4, "sfx/npc_zhou_cover": 1.44, "sfx/npc_zhou_greet": 2.72, "sfx/npc_zhou_help_ack": 1.6, "sfx/npc_zhou_help_call": 2.8, "sfx/npc_zhou_kill": 2.16, "sfx/npc_zhou_skill": 1.92, "sfx/npc_zhou_wave": 1.36, "sfx/skill_spin": 0.8, "voice/female/breach": 1.2, "voice/female/breach_heavy": 1.92, "voice/female/danger_low": 2.32, "voice/female/end_again": 2.16, "voice/female/end_lose": 1.68, "voice/female/end_rank": 2.16, "voice/female/end_win": 1.68, "voice/female/gd_idle": 1.92, "voice/female/gd_invalid": 1.52, "voice/female/grade_a": 2.32, "voice/female/grade_b": 2.96, "voice/female/grade_c": 2.64, "voice/female/grade_s": 3.28, "voice/female/help_main": 14.24, "voice/female/hp_band1": 1.92, "voice/female/hp_band2": 1.28, "voice/female/hp_band3": 1.12, "voice/female/hp_band4": 1.12, "voice/female/intro_1": 3.28, "voice/female/intro_2": 2.72, "voice/female/key/end_again": 1.84, "voice/female/key/gd_idle": 2.4, "voice/female/key/help_main": 12.92, "voice/female/key/room_wait": 3.76, "voice/female/key/sys_menu": 3.52, "voice/female/key/tut_attack": 5.2, "voice/female/key/tut_callout": 3.36, "voice/female/key/tut_rule": 4.64, "voice/female/key/tut_skill": 3.04, "voice/female/key/tut_skill_cd": 4.96, "voice/female/key/tut_status": 4.96, "voice/female/kill_band0": 0.96, "voice/female/kill_band1": 1.36, "voice/female/kill_band2": 2.56, "voice/female/net_back": 1.76, "voice/female/net_gone": 3.2, "voice/female/net_lost": 2, "voice/female/net_to_bot": 2.4, "voice/female/room_start": 2.56, "voice/female/room_wait": 4.16, "voice/female/settings_hint": 1.44, "voice/female/skill_ready": 1.6, "voice/female/st_wave_a": 0.96, "voice/female/st_wave_b": 1.04, "voice/female/st_wave_c": 0.96, "voice/female/sys_menu": 3.12, "voice/female/sys_menu_help": 1.2, "voice/female/sys_menu_home": 1.44, "voice/female/sys_menu_resume": 1.2, "voice/female/team_3": 1.28, "voice/female/team_4": 1.28, "voice/female/threat_few": 1.68, "voice/female/threat_many": 2.16, "voice/female/threat_none": 1.76, "voice/female/tut_attack": 4.72, "voice/female/tut_breach": 4.24, "voice/female/tut_callout": 3.52, "voice/female/tut_callout_ok": 2, "voice/female/tut_done": 3.6, "voice/female/tut_kill_ok": 2.88, "voice/female/tut_rule": 4, "voice/female/tut_skill": 3.68, "voice/female/tut_skill_cd": 4.56, "voice/female/tut_skip": 1.2, "voice/female/tut_status": 3.68, "voice/female/wave_band1": 1.2, "voice/female/wave_band2": 1.36, "voice/female/wave_band3": 2.56, "voice/female/wave_band4": 2.4, "voice/female/wave_band5": 1.76, "voice/female/wave_clear": 1.36, "voice/male/breach": 2.4, "voice/male/breach_heavy": 2.72, "voice/male/danger_low": 3.28, "voice/male/end_again": 2, "voice/male/end_lose": 2.08, "voice/male/end_rank": 2.4, "voice/male/end_win": 2.64, "voice/male/gd_idle": 2.64, "voice/male/gd_invalid": 2.72, "voice/male/grade_a": 3.12, "voice/male/grade_b": 2.56, "voice/male/grade_c": 2.64, "voice/male/grade_s": 3.44, "voice/male/help_main": 9.36, "voice/male/hp_band1": 2.4, "voice/male/hp_band2": 2.16, "voice/male/hp_band3": 1.84, "voice/male/hp_band4": 1.84, "voice/male/intro_1": 3.6, "voice/male/intro_2": 4, "voice/male/key/end_again": 2.32, "voice/male/key/gd_idle": 3.92, "voice/male/key/help_main": 13, "voice/male/key/room_wait": 4.96, "voice/male/key/sys_menu": 3.6, "voice/male/key/tut_attack": 5.12, "voice/male/key/tut_callout": 3.68, "voice/male/key/tut_rule": 6.56, "voice/male/key/tut_skill": 3.92, "voice/male/key/tut_skill_cd": 6.48, "voice/male/key/tut_status": 7.84, "voice/male/kill_band0": 1.52, "voice/male/kill_band1": 1.76, "voice/male/kill_band2": 1.44, "voice/male/net_back": 2.32, "voice/male/net_gone": 2.96, "voice/male/net_lost": 3.2, "voice/male/net_to_bot": 2.88, "voice/male/room_start": 3.12, "voice/male/room_wait": 5.36, "voice/male/settings_hint": 1.6, "voice/male/skill_ready": 1.6, "voice/male/st_wave_a": 1.76, "voice/male/st_wave_b": 1.2, "voice/male/st_wave_c": 1.36, "voice/male/sys_menu": 3.76, "voice/male/sys_menu_help": 1.44, "voice/male/sys_menu_home": 2.24, "voice/male/sys_menu_resume": 1.28, "voice/male/team_3": 1.76, "voice/male/team_4": 1.44, "voice/male/threat_few": 2.72, "voice/male/threat_many": 2.56, "voice/male/threat_none": 2.08, "voice/male/tut_attack": 6.48, "voice/male/tut_breach": 5.12, "voice/male/tut_callout": 5.04, "voice/male/tut_callout_ok": 3.12, "voice/male/tut_done": 4.72, "voice/male/tut_kill_ok": 3.36, "voice/male/tut_rule": 5.2, "voice/male/tut_skill": 4.48, "voice/male/tut_skill_cd": 6.08, "voice/male/tut_skip": 2.64, "voice/male/tut_status": 5.92, "voice/male/wave_band1": 2, "voice/male/wave_band2": 2.8, "voice/male/wave_band3": 3.6, "voice/male/wave_band4": 2.8, "voice/male/wave_band5": 2.32, "voice/male/wave_clear": 1.76 }, "voiceText": { "intro_1": "夜幕降临,野兽在山林里游荡。", "intro_2": "你们是守夜的猎人,营地就在身后。", "room_wait": "房间已开好,等同伴到齐。单击,立即开局。", "room_start": "狩猎开始,先听声音的方向。", "tut_rule": "野兽会从八个方向围上来。声音在哪边,就往哪边滑。", "tut_attack": "听,有狼在靠近。朝声音的方向,滑一下。", "tut_kill_ok": "好,杀掉了。就是这样。", "tut_callout": "单击一下,呼喊支援,队友会来帮你。", "tut_callout_ok": "听到没,同伴回应你了。", "tut_skill": "双击,旋风斩,清掉身边一圈。", "tut_skill_cd": "旋风斩有八秒冷却。冷却中双击,重新听威胁。", "tut_status": "上滑,听营地状态。下滑,打开菜单。", "tut_breach": "野兽冲进营地,营地就会受损。撑过五波就赢。", "tut_done": "教学完了。真正的围猎,现在开始。", "tut_skip": "已跳过教学,开打。", "wave_band1": "第一波来了,别慌。", "wave_band2": "第二波,比刚才多。", "wave_band3": "第三波,有大家伙混在里面。", "wave_band4": "第四波,更快,更多。", "wave_band5": "最后一波,全来了!", "wave_clear": "这一波,守住了。", "hp_band1": "营地固若金汤。", "hp_band2": "营地受了些损伤。", "hp_band3": "营地损毁过半。", "hp_band4": "营地快守不住了。", "st_wave_a": "还在头几波。", "st_wave_b": "打到中段了。", "st_wave_c": "最后一波了。", "team_3": "三名猎人在守。", "team_4": "四名猎人全在。", "kill_band0": "你还没开张。", "kill_band1": "你小有斩获。", "kill_band2": "你战果累累。", "threat_none": "近处暂时没有野兽。", "threat_few": "有野兽贴近了,听方向出手。", "threat_many": "四周全是动静,快出手!", "breach": "有野兽冲进营地了!", "breach_heavy": "巨兽撞进营地,损伤很重!", "danger_low": "营地危险了,一只都不能再漏!", "skill_ready": "旋风斩准备好了。", "end_win": "天亮了,营地还在。", "end_lose": "营地守不住了,撤退!", "grade_s": "评级,S!完美的围猎。", "grade_a": "评级,A。漂亮。", "grade_b": "评级,B。守得还行。", "grade_c": "评级,C。险胜。", "end_rank": "成绩已记入猎手榜。", "end_again": "单击,再猎一局。", "net_lost": "与营地断了联系,正在重连。", "net_back": "联系恢复了,接着打。", "net_to_bot": "有猎人离队,老猎手顶上。", "net_gone": "回不去那场围猎了,回大厅。", "sys_menu": "菜单。单击切换,双击确认。", "sys_menu_resume": "回到猎场。", "sys_menu_help": "重新听帮助。", "sys_menu_home": "退出房间,回大厅。", "help_main": "朝声音的方向滑,就是出击。单击呼喊支援,双击旋风斩。上滑状态,下滑菜单。", "settings_hint": "音色、语速、背景音乐,请回大厅修改。", "gd_invalid": "这个操作现在用不上。", "gd_idle": "听声音的方向,滑过去。", "npc_yan_greet": "我来了,这边有我。", "npc_yan_help_call": "我这侧吃紧,来个人搭把手!", "npc_yan_help_ack": "撑住,我来了。", "npc_yan_cover": "这边交给我。", "npc_yan_kill": "拿下!", "npc_yan_breach": "漏了一个,都小心。", "npc_yan_skill": "都闪开,看我的!", "npc_yan_wave": "新一波,稳住。", "npc_zheng_greet": "小筝到位,开工啦。", "npc_zheng_help_call": "这边太多了,谁来帮一下!", "npc_zheng_help_ack": "别慌,我来了!", "npc_zheng_cover": "这边我罩着。", "npc_zheng_kill": "搞定!", "npc_zheng_breach": "哎呀,漏了一个!", "npc_zheng_skill": "看我清场!", "npc_zheng_wave": "又来一波,打起精神。", "npc_zhou_greet": "老周我守着,放心。", "npc_zhou_help_call": "我这边压不住了,来人。", "npc_zhou_help_ack": "听见了,这就到。", "npc_zhou_cover": "这边交给我吧。", "npc_zhou_kill": "嗯,解决了。", "npc_zhou_breach": "啧,溜进去一只。", "npc_zhou_skill": "让让,老骨头活动活动。", "npc_zhou_wave": "听,又来了。" }, "at": "2026-09-18T14:36:19.423Z" }