初始提交:3 款纯音频游戏 + 共享引擎 + 完整文档与资产管线

- 共享引擎(app/src/main):GestureEngine 6 手势识别、AudioEngine 三层音频
  (ExoPlayer BGM 交叉淡入 / 对白 ducking / SoundPool 低延迟)、Game/GameEngine
  状态机接口、MainActivity 全屏封面 + TalkBack
- 《声命线》storyline:末世互动广播剧,3 幕 8 抉择点 4 结局
- 《声东击西》reflex:听声辨位反应,12 波战斗 + BGM 三档 BPM 变速
- 《暗室》escape:3x3 网格密室逃脱,钥匙→铁柜→保险丝→电箱→大门谜题链
- 文档:setup(从零搭建)/ architecture(架构)/ engine-api(引擎 API)/
  asset-pipeline(资产流水线)/ games/*(三款游戏设计文档)
- 资产管线:Qwen3-TTS 对白 + 程序合成音效/BGM + Mureka BGM 的 gen 脚本与台账,
  全部 ogg 资产入库可复现
- env.d 环境脚本:android/tts 入库;sfx/mureka 含密钥不入库,仅提交 .example.sh 模板
This commit is contained in:
SoundGame Dev
2026-08-29 13:00:34 +08:00
commit f0f0a9b50e
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"""Current-GPU SM arch as a plain 'sm_XX' string.
Used by swa_mma_aot to retarget the AOT SWA kernel's PTX `.target`. The plain form (no
architecture-specific 'a' suffix, e.g. sm_90a / sm_120a) is required because TRT's PTX
loader rejects the arch-specific variants; the m16n8k8 TF32 MMA this kernel uses is
available from sm_80 up, so the plain target compiles and loads on every arch.
"""
def detect_arch() -> str:
import torch
major, minor = torch.cuda.get_device_capability()
return f"sm_{major}{minor}"