初始提交:3 款纯音频游戏 + 共享引擎 + 完整文档与资产管线
- 共享引擎(app/src/main):GestureEngine 6 手势识别、AudioEngine 三层音频 (ExoPlayer BGM 交叉淡入 / 对白 ducking / SoundPool 低延迟)、Game/GameEngine 状态机接口、MainActivity 全屏封面 + TalkBack - 《声命线》storyline:末世互动广播剧,3 幕 8 抉择点 4 结局 - 《声东击西》reflex:听声辨位反应,12 波战斗 + BGM 三档 BPM 变速 - 《暗室》escape:3x3 网格密室逃脱,钥匙→铁柜→保险丝→电箱→大门谜题链 - 文档:setup(从零搭建)/ architecture(架构)/ engine-api(引擎 API)/ asset-pipeline(资产流水线)/ games/*(三款游戏设计文档) - 资产管线:Qwen3-TTS 对白 + 程序合成音效/BGM + Mureka BGM 的 gen 脚本与台账, 全部 ogg 资产入库可复现 - env.d 环境脚本:android/tts 入库;sfx/mureka 含密钥不入库,仅提交 .example.sh 模板
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"""Current-GPU SM arch as a plain 'sm_XX' string.
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Used by swa_mma_aot to retarget the AOT SWA kernel's PTX `.target`. The plain form (no
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architecture-specific 'a' suffix, e.g. sm_90a / sm_120a) is required because TRT's PTX
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loader rejects the arch-specific variants; the m16n8k8 TF32 MMA this kernel uses is
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available from sm_80 up, so the plain target compiles and loads on every arch.
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"""
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def detect_arch() -> str:
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import torch
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major, minor = torch.cuda.get_device_capability()
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return f"sm_{major}{minor}"
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