初始提交:3 款纯音频游戏 + 共享引擎 + 完整文档与资产管线
- 共享引擎(app/src/main):GestureEngine 6 手势识别、AudioEngine 三层音频 (ExoPlayer BGM 交叉淡入 / 对白 ducking / SoundPool 低延迟)、Game/GameEngine 状态机接口、MainActivity 全屏封面 + TalkBack - 《声命线》storyline:末世互动广播剧,3 幕 8 抉择点 4 结局 - 《声东击西》reflex:听声辨位反应,12 波战斗 + BGM 三档 BPM 变速 - 《暗室》escape:3x3 网格密室逃脱,钥匙→铁柜→保险丝→电箱→大门谜题链 - 文档:setup(从零搭建)/ architecture(架构)/ engine-api(引擎 API)/ asset-pipeline(资产流水线)/ games/*(三款游戏设计文档) - 资产管线:Qwen3-TTS 对白 + 程序合成音效/BGM + Mureka BGM 的 gen 脚本与台账, 全部 ogg 资产入库可复现 - env.d 环境脚本:android/tts 入库;sfx/mureka 含密钥不入库,仅提交 .example.sh 模板
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Executable
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#!/usr/bin/env bash
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# Shortcut for running sa3_trt.py with the right Python (from ./.venv if it exists).
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# All args are passed through unchanged.
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#
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# Examples:
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# ./sa3 --prompt "lofi house" --dit sm-music --decoder same-s --out lofi.wav
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# ./sa3 --prompt "piano arpeggio" --dit medium --decoder same-l
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# ./sa3 --help
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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VENV_PY="${SCRIPT_DIR}/.venv/bin/python"
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if [ -x "${VENV_PY}" ]; then
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# Use the venv directly — faster than `uv run` (no project resolution) and works
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# without uv installed at runtime.
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exec "${VENV_PY}" "${SCRIPT_DIR}/scripts/sa3_trt.py" "$@"
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elif command -v uv >/dev/null 2>&1; then
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# No venv yet, but uv is on PATH — let uv resolve from requirements.txt
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exec uv run --with-requirements "${SCRIPT_DIR}/requirements.txt" \
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python "${SCRIPT_DIR}/scripts/sa3_trt.py" "$@"
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else
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echo "error: no .venv at ${VENV_PY} and 'uv' not on PATH." >&2
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echo " run: bash ${SCRIPT_DIR}/install.sh" >&2
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exit 1
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fi
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