初始提交:3 款纯音频游戏 + 共享引擎 + 完整文档与资产管线
- 共享引擎(app/src/main):GestureEngine 6 手势识别、AudioEngine 三层音频 (ExoPlayer BGM 交叉淡入 / 对白 ducking / SoundPool 低延迟)、Game/GameEngine 状态机接口、MainActivity 全屏封面 + TalkBack - 《声命线》storyline:末世互动广播剧,3 幕 8 抉择点 4 结局 - 《声东击西》reflex:听声辨位反应,12 波战斗 + BGM 三档 BPM 变速 - 《暗室》escape:3x3 网格密室逃脱,钥匙→铁柜→保险丝→电箱→大门谜题链 - 文档:setup(从零搭建)/ architecture(架构)/ engine-api(引擎 API)/ asset-pipeline(资产流水线)/ games/*(三款游戏设计文档) - 资产管线:Qwen3-TTS 对白 + 程序合成音效/BGM + Mureka BGM 的 gen 脚本与台账, 全部 ogg 资产入库可复现 - env.d 环境脚本:android/tts 入库;sfx/mureka 含密钥不入库,仅提交 .example.sh 模板
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plugins {
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id("com.android.application")
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kotlin("android")
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kotlin("plugin.compose")
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}
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android {
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namespace = "com.soundgame"
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compileSdk = 36
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defaultConfig {
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minSdk = 26
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targetSdk = 36
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versionCode = 1
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versionName = "1.0"
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}
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flavorDimensions += "game"
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productFlavors {
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create("storyline") {
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applicationId = "com.soundgame.storyline"
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}
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create("reflex") {
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applicationId = "com.soundgame.reflex"
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}
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create("escape") {
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applicationId = "com.soundgame.escape"
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}
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}
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buildTypes {
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release {
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isMinifyEnabled = false
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}
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}
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buildFeatures {
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compose = true
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}
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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kotlin {
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compilerOptions {
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jvmTarget.set(org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17)
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}
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}
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}
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dependencies {
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implementation("androidx.core:core-ktx:1.13.1")
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implementation("androidx.activity:activity-compose:1.10.1")
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val composeBom = platform("androidx.compose:compose-bom:2025.06.01")
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implementation(composeBom)
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implementation("androidx.compose.ui:ui")
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implementation("androidx.compose.ui:ui-graphics")
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implementation("androidx.compose.ui:ui-tooling-preview")
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implementation("androidx.compose.material3:material3")
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debugImplementation("androidx.compose.ui:ui-tooling")
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implementation("androidx.media3:media3-exoplayer:1.6.1")
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implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.10.1")
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}
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