第二批反馈:引擎改造(限幅/SoundTouch不变调变速/长按快进/跳句/iOS闪光降级) + 6游戏状态BGM与试玩测试全绿
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## 流程
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1. 启动遮罩「轻触开始」解锁音频 → BGM 起。
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2. 开场教学:语音依次教 6 个手势音(每句语音播完后示范对应音色)。
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1. 启动遮罩「轻触开始」解锁音频(游玩全程无 BGM;仅结算/菜单挂 `bgm/menu` 轻垫乐,volume 0.3)。
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2. 开场教学(t0 附近插播一次 skip_hint):语音依次教 6 个手势音,教一个练一个;
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教学期下滑=跳过整个教学(正练下滑手势时除外)。
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3. 正式对局:报「第 N 轮」→ 播放序列(此阶段手势忽略)→ 「轮到你了」
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(仅第 1 轮)→ 玩家复现;每个手势即时回声放对应音色。
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4. 全部复现正确:答对反馈,进入下一轮(序列尾部 +1,速度加快)。
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5. 复现错误:答错音效 → 播报成绩与新纪录 → 单击重开。
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4. 全部复现正确:答对反馈,进入下一轮(序列尾部 +1,速度加快,第 12 轮起 420ms 下限)。
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5. 复现错误:有机会则自动消耗重听(输入阶段双击=主动重听)→ 无机会则
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播报成绩与新纪录 → 单击重开(重开跳过教学)。
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6. 旁白播放中单击=跳过当前句(skipVoice,链播继续);无语音时单击=各阶段原语义。
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## 测试
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`test/playtest.mjs` — Node 无头试玩仿真(mock 浏览器环境 + 虚拟时钟 + 种子随机),
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覆盖 docs/design/13-playtest-criteria.md §3 全部关键路径与边界断言:
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`tools/node/bin/node web/simon/test/playtest.mjs`
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## 目录
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- `game.js` — 游戏逻辑(继承引擎 `Game`,语音链用 onComplete 串行)
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- `test/playtest.mjs` — 无头试玩测试(见上)
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- `cover.png` — 1080x1920 封面
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- `audio/{bgm,voice,sfx}/` — 全部双格式(.ogg + .m4a,iOS 回退)
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- `gen/` — 资产生成脚本(SFX 合成、TTS、封面、资产校验),非运行依赖
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