fix(escape): 暗室状态引导方案落地(25号策划文档 B1-B8 → F1-F9 实施)
策划轮:25-escape-map-flow.md as-built地图/玩家流程/信息账本+盲区清单(S1-S7)+方案B1-B8 实施(玩法零改动,只加状态引导层): - F1 撞墙方位句「左边是墙」(wall_dir_*×4,同向10s限频) - F2 目标句并入方位「铁柜,在右面的房间」(gd_*_dir×3) - F3 无进展150s活跃计时器+gd_prog_1..3进度重述(只重述不泄题,专治活跃迷路玩家——修卡关计时从「无进展」退化为「无操作」的既定偏差) - F4 双击兜底直通L2降级L1(不再白送答案) - F5 空房首访描述(4空房可区分) - F7 busy窗口手势缓存补判(原静默吞手势) - F8 结算链单击守卫(time_band/again完整到达) - F9 跳过引导补播目标句 - F6 空房方位特征句按25号裁定留档后续轮 新增语音10句×2性别(flock串行QC无离群,ASR逐字正确) 验证:escape playtest 235/235(+85新断言)+ guide 132/132 + 终检全绿 + 14游戏回归零回退 live复跑10.4分钟通关:零截断,S1-S7盲区逐条核销 档案 research/escape-state/round1-2;01号文档追加修订记录R1
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