guide层v1: 全局向导交互层落地(状态签名earcon/turn cue/静默看门狗/纠错) + 6游戏接线 + 8句向导语音 + 测试全绿

- engine/guide.js 运行时合成8个签名earcon(方法论L2硬参数),off档零定时器,插播queue不顶对白
- settings: guide三档(full/standard/off默认full) + 语速2.2视障档;audio: isVoicePlaying()/setRateBoostEnabled() 清两个已知问题
- 6游戏按schemes§2接线: storyline看门狗+无效手势纠错、simon免扣重听看门狗、escape turn cue+提前卡关提示、rhythm gd_answer/gd_miss+结算看门狗+快进豁免、space首撞指令提示+结算看门狗、rpg格挡纠错+60s催促+状态签名
- 大厅设置面板+向导文档(14-guide-layer.md)+00-global-ux §6;R5台词表补4条一致性
- 试玩转写含向导事件;6 playtest(guide=off断言零改动)+guide.test(34断言)+资产终检全绿
This commit is contained in:
SoundGame Dev
2026-08-30 22:46:05 +08:00
parent 7eb9e7f025
commit 79dffac01e
69 changed files with 2466 additions and 144 deletions
+5
View File
@@ -24,6 +24,11 @@ for game, lines in gvd.GAMES.items():
if fid in table:
raise SystemExit(f"重复 id:{game}/{fid}")
table[fid] = text
# NPC 单音色平铺(gen_voice_dual.NPCS:id, speaker, instruct, 台词)
for fid, _sp, _ins, text in gvd.NPCS.get(game, []):
if fid in table:
raise SystemExit(f"重复 id:{game}/{fid}")
table[fid] = text
out[game] = table