round4: H1 escape目标带实时方位 + H2 simon轮次占用预告(根治手势两义) + H3 重听账目真实化(诊断=初始发放1次vs承诺2次) + H4 input看门狗5s + H5 归因真话(gd_miss_none) + 20语音 + guide120断言全绿

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SoundGame Dev
2026-08-31 02:51:41 +08:00
parent 6be3d29b78
commit 3d37d4656d
55 changed files with 822 additions and 215 deletions
+17
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@@ -209,6 +209,12 @@ ESCAPE_LINES = [
("skip_hint", _ESC, "单击可跳过旁白。"),
# ---- 向导层 round3(docs/design/14-guide-layer.md「round3 v1.2」,synthesis §3 定稿全文)----
("gd_next_fuse", _ESC, "保险丝到手。接下来,去找电箱。"),
# ---- 向导层 round4(docs/design/14-guide-layer.md「round4 v1.3」,synthesis §3 定稿全文)----
# H1:目标句后按房间图接播目标房间方位句(移动坐标系:up/down/left/right 滑动方向即方位)。
("gd_room_l", _ESC, "左面的房间。"),
("gd_room_r", _ESC, "右面的房间。"),
("gd_room_u", _ESC, "上面的房间。"),
("gd_room_d", _ESC, "下面的房间。"),
]
@@ -283,6 +289,14 @@ SIMON_LINES = [
# ---- 向导层 round3(docs/design/14-guide-layer.md「round3 v1.2」,synthesis §3 定稿全文)----
("gd_clear", _SIMON, "漂亮,过了。"),
("gd_record", _SIMON, "破纪录了。"),
# ---- 向导层 round4(docs/design/14-guide-layer.md「round4 v1.3」,synthesis §3 定稿全文)----
# H2:轮次开场占用预告(序列播放后、轮到你提示前;重听键与答案音共用词表的根治形态)。
("gd_occ_up", _SIMON, "这一轮,向上滑是作答。"),
("gd_occ_dt", _SIMON, "这一轮,双击是作答。"),
("gd_occ_both", _SIMON, "这一轮,向上滑和双击都是作答。"),
# H3:使用时如实报余量(替换主动重听路径的旧「用完了」绝对句)。
("gd_chances_left1", _SIMON, "免费重听还剩一次。"),
("gd_chances_left0", _SIMON, "免费重听用完了。之后重听会花一次机会,别怕,慢慢来。"),
]
@@ -339,6 +353,9 @@ RHYTHM_LINES = [
# ---- 向导层 round3(docs/design/14-guide-layer.md「round3 v1.2」,synthesis §3 定稿全文)----
("gd_slow", _RHY, "我放慢一些,跟着试试。"),
("gd_count", _RHY, "四拍之后,继续。"),
# ---- 向导层 round4(docs/design/14-guide-layer.md「round4 v1.3」,synthesis §3 定稿全文)----
# H5:归因真话律——应答窗口无任何尝试播此句(早/晚/错分档只留给真出手的情况)。
("gd_miss_none", _RHY, "这拍没接。我停下的时候,就轮到你了。"),
]